Normal Trait List

Aggressive +1 Intimidation die when threatening
Ally The character has somebody else, or a group that has his or her back
Adrenaline Pumped The player may spend a drive to ignore the ill effects of an attack for one round
Born into the Streets Use drive to reroll any illegal street activity related check
Ballsy +1 intimidate die when outnumbered or outgunned
Brawlsy being unarmed counts as an improvised weapon of choice, chosen when getting the trait
Cheeky Free drive usage once a game usable only if all other characters disagree with it’s use
Creative Tinkerer Always considered to have tools for any skills they possess
Devious Extra use of drive in the espionage career
Dependable +1 to assist rolls
Danger Sense At certain times, the GM may ask you to make an Intuition roll. On a success, you have the feeling of impending danger. With two hits, you get a more specific sense of the danger. With three or more, your information of the danger is very specific. The level and kind of information you receive is at the GMs discretion.
Distanced You do not have to make Will saves to control or avoid detection of your emotions
Escape Artist +1 die to all rolls related to escape pursuers
Elderly certain benefits and non-responsibilities in society
Familiar 4 points to spend on skills for familiar
Focused Casting All spells are considered focused
Fabulous +1 die to social rolls when attire can influence
Fortune Favors the Bold +2 Drive bonus when outnumbered, outgunned, or put in a particularly dangerous or risky position
Fortunate May spend drive according to the GM to be at the right place at the right time. Ex. Yes, after that drive, there IS an overhang just under the window, thankfully
Friend of the Law +1 on positive social skills when dealing with the law and law enforcers
Fortunate May spend two drive to subtract your drive from somebody elses roll, while rerolling any 1s they may have.
Intimidating Character may use intimidation as a skill by rolling Lift or Toughness
Passive +1 die when attempting to avoid conflict without deceit
Manic Extra use of drive in the social career when over-enthusiastic
Level-Headed Drive is increased by one when under heavy stress
Strong Silent-Type +1 die to communication rolls when silent
Manipulative Roll one extra drive die when using communication skills
Poker Face +1 die when concealing motives or information
Quick Witted Retry social skill by spending drive point
Silent Casting All spells are considered silent
Still Casting All spells are considered still
Suave Extra die when rolling social skills against somebody who is attracted to you
Handsome/Beautiful +2 die to reaction rolls for anyone that might be attracted to you
Master of Disguise Your identity is constantly shifting. You may spend one Drive point to alter an aspect of an established identity and continue on without arousing suspicion.
Mental Conditioning Either as a special talent or through intensive training, you have an extraordinary ability to control your thoughts and emotions. You may spend a Drive point to re-roll a failed Will check.
Mastermind May spend drive according to the GM to change current situation. The GM must OK with trait before it can be selected. Ex. Spend all three of your drive and yes, you ARE the SWAT that just busted in to take you down.
Nobility +1 die on social checks related to nobility
Natural Leader People will follow you to the ends of the world. You may spend a Drive point to re-roll a Leadership check.
Slave-Driver +1 Leadership if whoever you are assisting is helpless
Herbal Magic Wilderness may be used as Alchemy
Raised by wolves +1 die to wilderness rolls to find food and shelter
Hoarder May spend a drive to conveniently have an item never specified, such as a matchbook
Trust me, It’ll work! +1 die to rolls that really shouldn’t succeed
Team Player May spend a drive point to allow somebody else to reroll their assist roll
Tactician Spend Drive to reroll an ally’s Combat skill
Title Gain some benefit, usually social, related to your title
Large Str 1 higher; Agi 1 lower; Toughness +1
Small Str 1 lower; Agi 1 higher; Toughness -1; Stealth success on 4
Personable People just want to like you. You may spend a Drive point to make a Diplomacy check to raise an NPC’s attitude towards you by one level, even if conditions would normally disallow you to do so. You may only raise a specific NPC’s attitude in this manner once per session.
Well-Traveled You have travelled all around the world and met many different people from all walks of life. You may spend a Drive point to raise the attitude of an NPC by one level when you first encounter him or her.
Thrifty Items cost cheaper than usual for you because of the time put in
Outside Earnings Character has an outside source of income
Young -1 Logic, certain benefits and non-responsibilities in society
Prophet 5DP-Session. Your vision becomes reality somehow when you run out of dice
Punny extra use of drive when a pun is involved
Commanding You are in charge of a group of people, military or otherwise

Back to Traits

Normal Trait List

Gaia House